![]() Added a texture packer for the MSOT map in the expert inspector level, this can be used to simply pack different textures into the format that the shader needs without the need of external tools, it is also available for everyone as a separate tool on Tools/Cibbi/TS Texture Packer.You can also generate ramps outside of the inspector by going on Tools/Cibbi/TS Gradient Editor Added a realtime gradient editor for both the toon ramp and the highlight ramp, you can open it by clicking on the button on the side of those 2 fields.Added buttons on the header of the section to enable the user to reorder sections.Removed all non standard keywords in order to reduce the possibility of problems related to running out of keywords on unity.On normal inspector level (so the end user workflow will not change), or a texture field (MSOT map) will appear for this texture on expert inspector level to give more direct access to the parameter for more in depth users (basic level users will be completely unaffected) Changed how the shader uses texture maps for metalness, smoothness, occlusion and SSS thickness map, now the shader uses only one texture where each channel has one of these maps, this texture will be either generated outomatically by the inspector.Stenciling options (expert only): handles options for stenciling for both the material and for the outlines (when outlines are enabled).Outline options: this section will handle outlines (finally!), it can only be used on opaque, cutout and dither blend modes.Subsurface scattering options: this section will contain options for adding subsurface scattering to the material.Full support for directional and non directional lightmaps, shadowmask and baked indirect mixed lighting modes, and realtime directional and non directional lightmaps, have fun on worlds!. ![]() You can optionally force the fallback in any case with the additional checkbox to match previous versions handling.
0 Comments
Leave a Reply. |